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March 2022 update: latest news from Sandfall

  • Writer: Francois Meurisse
    Francois Meurisse
  • Mar 2, 2022
  • 2 min read

Hi there! It's been more than a year since the lastblog post - and yet so many things happened in the meantime!


In April 2021, Sandfall moved from Paris to Montpellier and the core team working on Project W started to expand. We were 6 before that time, we're now more than 15 people to work on the game! Some of us even work from Sweden or Turkey.


We still believe time has come for small indie teams to deliver high quality realistic 3D premium games, thanks to the amazing tools that are now accessible to them. And we're getting closer to that goal every day! Brace yourselves, Unreal Engine 5 is also on its way to our pipelines...


We're now very close to finish Project W's vertical slice demo: more than one hour of gameplay, featuring pretty much everything we wanted to see in the game.


If you're a professional from the industry, be sure to poke us before the Game Developers Conference in San Francisco, we'll be onsite to showcase the game! Guillaume, François and Tom will be making the trip from March 21st to 25th.


Last but not least, we'd like to add a special thanks to great companies and institutions who gave their trust and support to Sandfall Interactive's Project W:

  • Epic Games, for their $50,000 Epic MegaGrant to Project W.

  • The CNC (French national center for cinema), for their huge financial support, through preproduction financial support and tax rebate.

  • The Occitanie Region, in which Sandfall is located, which also provided additional funds for preproduction.


...And of course, thanks to all of our friends, family and business angels who put their trust and money in the project from the very beginning!


See you soon and stay safe, from all the Sandfall team.




 
 
 

4 Comments


Thomas Brown
Thomas Brown
Jan 14

It’s exciting to see how much Sandfall has grown since the move! Expanding the team from 6 to over 15 people and collaborating across countries shows real commitment to Project W. Remote work from Sweden and Turkey adds a global perspective that can only enrich the game. For teams scaling up or managing international projects, sometimes having access to a Fast and Easy Loans option can help cover unexpected operational costs or development tools without slowing momentum.

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Aryan
Aryan
Nov 04, 2025

With its straightforward controls and non-violent, accessible theme, the Tigro Game boasts a low barrier to entry that appeals to a wide demographic, from young children to casual gamers. This focus on immediate, easy-to-understand fun is a deliberate design choice that makes the Tigro Game a commendable example of approachable indie game development.


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Penk ky111
Penk ky111
May 27, 2025
  • Indocair: Jangan tunda lagi! Rasakan kemudahan proses cair tanpa ribet, kapan pun kamu butuh. Indocair, #CairinAja!

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